The pitch

What is Close Enuf?

Every day at 07:00 NZT a new prompt drops — something weird, specific and slightly unreasonable. Nobody gets to see it.

You upload a picture anyway — a photo, a drawing, a screenshot, something an AI dreamed up. The judge scores it 0–100 on how close you got and says one cheeky line. That score, and everyone else's on the board, is your only clue. 5 shots, until 19:00, and the longer you wait for a better clue the less your shot is worth. At 19:00 the prompt is revealed and the day's winner is crowned.

The rules 11 rules
  1. 01

    You never see the prompt.

    Not a word of it, not a category, not a hint — the whole game is working out what it was. It’s revealed at 19:00 NZT, and it stays in the archive from then on.

  2. 02

    The board is your only clue.

    Every scored shot goes up there with its score, so you can see what other people tried and how warm it got them. A shot the judge rates 85 or better keeps its score but hides its image until 19:00 — nobody gets to hand you the answer at nine in the morning. Your own shots are always visible to you.

  3. 03

    5 shots a day.

    Between 07:00 and 19:00 NZT. A photo, a sketch, a screenshot, an AI generation — the judge doesn’t care how you got there, only how close it is. Outside the window you can look, but you can’t upload.

  4. 04

    Early-bird multiplier.

    A shot at 07:00 is worth 1.5×, one right at the wire is worth 1.0×, decaying smoothly in between. That is the time multiplier, and it is the whole tension: wait, and the board tells you more — but pays you less.

  5. 05

    Diminishing returns.

    Your first two shots count in full (1.0×), then the shot multiplier tapers: 0.9× on your third, 0.8× on your fourth, 0.7× on your fifth. It stacks with the time multiplier above, so a late fifth shot is worth well under 1.0×. Your first two are your real chances; the rest are cheap probes, so you can’t just keep firing until the board gives it away.

  6. 06

    Your day is worth your best shot.

    The single highest score you managed, not the sum of all 5. The other four cost you nothing and win you nothing — they’re for finding out.

  7. 07

    One standings board, and it rolls.

    Your best shots from the last 10 rounds, added up — today included, so a good morning moves it by lunchtime. Nothing older counts, which means it is always catchable however late you started, and the lead genuinely changes hands. Whoever is top of it wears a crown beside their name on every board in the game.

  8. 08

    The top 50 get a title.

    One per position, and they are not flattering in any consistent direction. Tap anybody’s name to see theirs, where they stand and what they are on. Below 50 there is no title — which is rather the point of having them.

  9. 09

    Bragging is encouraged.

    Every screen has a share button: it copies a block of squares — one per shot, shaded by how close you got — plus your best score and the day. While the window is open it carries nothing about the prompt, so you can send it to anyone without handing them the answer. Once the day closes, the prompt goes in it too.

  10. 10

    You can mark somebody else’s shot.

    Laugh, Love, Nice, Wow, Ugh — on any frame but your own. They cost nothing, they win nothing and they move no score: the judge decides what a picture is worth, and you decide what you think of it. A shot whose image is being held gets none until the day opens up, because you can’t have an opinion about a picture you can’t see.

  11. 11

    Your pictures stay yours.

    Everything you upload is public, under your display name, on the board and in the archive. You can delete any of your own shots whenever you like — the image goes for good, though the shot it spent stays spent.

Made by Molehill